MOBILE BASED AUGMENTED REALITY APPLICATION DESIGN FOR INTRODUCTION TO TRADITIONAL GAME (Case Study: Sonobudoyo Museum)

MUHARRAM, RAKHA RIJAL (2024) MOBILE BASED AUGMENTED REALITY APPLICATION DESIGN FOR INTRODUCTION TO TRADITIONAL GAME (Case Study: Sonobudoyo Museum). Tugas Akhir thesis, Informatics.

[img] Text
5200411544_Rakha Rijal Muharram_Abstrak_Konversi.pdf

Download (143kB)

Abstract

ABSTRACT Traditional games are a legacy from our ancestors that must be preserved because they contain local wisdom values. This traditional game creates pleasure when played. With the increasingly rapid development of technology, one of Indonesia's heritage is increasingly lagging behind the times, with Augmented Reality (AR) technology it can help developments in optimizing the interests of today's children in order to continue preserving traditional games for today's children. This requires transformation and transition of traditional games to mobile-based digital forms. In designing this traditional game introduction application, the System Development Life Cycle (SDLC) method was used. This application uses marker-based tracking media to interact with users when using a smartphone camera. then directed towards the marker. This application was created using unity3D, Vuforia sdk and 3D objects were created using Blender. The result of this research is an application for introducing traditional games which will later help facilitate and get to know more information about traditional games as well as an effort to preserve the heritage of our ancestors

Item Type: Thesis (Skripsi, Tugas Akhir or Kerja Praktek) (Tugas Akhir)
Subjects: T Technology > T Technology (General)
Divisions: Fakultas Sains Dan Teknologi > S1 Informatika
Depositing User: Kaprodi S1 Informatika UTY
Date Deposited: 07 Aug 2024 02:48
Last Modified: 07 Aug 2024 02:48
URI: http://eprints.uty.ac.id/id/eprint/15819

Actions (login required)

View Item View Item