AUGMENTED REALITY MOBILE APPLICATION AS A MUSEUM COLLECTION DISPLAY (Case Study: INDONESIAN KARST MUSEUM PRACIMANTORO)

ARIADANU, BIAN KUSHARYANTO (2024) AUGMENTED REALITY MOBILE APPLICATION AS A MUSEUM COLLECTION DISPLAY (Case Study: INDONESIAN KARST MUSEUM PRACIMANTORO). Tugas Akhir thesis, Informatics.

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Abstract

ABSTRACT Museums play a vital role in preserving objects of historical and cultural value. However, the Indonesian Karst Museum currently relies on text and images to showcase its collection, making it less engaging for visitors. This research proposes using Augmented Reality (AR) to present the collection in a more interesting and innovative way. By employing a marker-based method, visitors can explore the museum's collection through interactive 3D objects and real-time explanatory sounds, supported by data from an Application Programming Interface (API). Testing of the application using the black box method, as well as distance and light brightness assessments, showed promising results. The application successfully displayed 3D objects, text, and sound. It worked effectively at distances of 5 cm to 70 cm from the marker and under light conditions ranging from 10% to 100%. The introduction of AR technology is expected to enhance the Indonesian Karst Museum's appeal as an educational tourism destination, providing richer visitor experiences and deeper understanding of Indonesia's natural heritage. Keywords: Augmented Reality, museum, 3D object, Application Programming Interface, Marker based

Item Type: Thesis (Skripsi, Tugas Akhir or Kerja Praktek) (Tugas Akhir)
Subjects: T Technology > T Technology (General)
Divisions: Fakultas Sains Dan Teknologi > S1 Informatika
Depositing User: Kaprodi S1 Informatika UTY
Date Deposited: 09 Aug 2024 02:08
Last Modified: 09 Aug 2024 02:08
URI: http://eprints.uty.ac.id/id/eprint/15941

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