FISH RECOGNITION THROUGH AUGMENTED REALITY-BASED APPLICATION AS A LEARNING MEDIA FOR CHILDREN

Grandis, Gayo Tectona (2025) FISH RECOGNITION THROUGH AUGMENTED REALITY-BASED APPLICATION AS A LEARNING MEDIA FOR CHILDREN. Tugas Akhir thesis, University of Technology Yogyakarta.

[img] Text
Abstrak_5211011021_Gayo Tectona Grandis.pdf

Download (246kB)

Abstract

ABSTRACT Augmented Reality (AR) technology has emerged as a promising innovation in education, particularly in enhancing children's learning experiences. By utilizing AR applications, children can interact directly with 3D fish models displayed in real environments, thereby enhancing their understanding and interest in marine biology. This study aims to explore the application of AR technology as an educational medium to help children learn about various types of fish. The methods used in this study included data collection, literature review, asset creation, AR application development, and testing. The results of the application trials indicate that the features available in the AR application functioned as expected. Tilt testing showed that at a 15° angle, the application could not run because it could not be read by the camera. Some functional buttons functioned properly. Keywords: Augmented Reality, Fish Types, Educational Media, Understanding, Technology.

Item Type: Thesis (Skripsi, Tugas Akhir or Kerja Praktek) (Tugas Akhir)
Subjects: T Technology > T Technology (General)
Divisions: Fakultas Sains Dan Teknologi > S1 Teknik Komputer
Depositing User: Kaprodi S1 Sistem Komputer UTY
Date Deposited: 09 Sep 2025 05:36
Last Modified: 09 Sep 2025 05:36
URI: http://eprints.uty.ac.id/id/eprint/18733

Actions (login required)

View Item View Item