IMPLEMENTASI METODE LINEAR CONGRUENT METHOD (LCM) PADA GAME CERDAS CERMAT UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA SD KELAS IV PADA MATA PELAJARAN ILMU PENGETAHUAN ALAM (IPA)

Yudhantara, Dhamar (2019) IMPLEMENTASI METODE LINEAR CONGRUENT METHOD (LCM) PADA GAME CERDAS CERMAT UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA SD KELAS IV PADA MATA PELAJARAN ILMU PENGETAHUAN ALAM (IPA). Tugas Akhir thesis, University of Technology Yogyakarta.

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Abstract

The development of technology lately is very rapid, giving a strong influence on various fields of life, one of which is the field of education. In the field of education, android is a tool that is already familiar to be used in the learning process. For this reason, it is necessary to develop an educational game that can be used as a learning medium that can motivate students to be interested in learning. especially in the Android field. To help increase student interest in learning, it can be applied with educational android games. Therefore we need the Linear Congruent Method (LCM) method in a smart game to improve children's learning motivation, is a system application that can run on smartphones with the Android operating system where the problems will be randomized by the Linear Congruent Method (LCM) method that aims to facilitate learning media. The system will conduct an assessment shortly after playing the game smart quiz. Through testing, it can be concluded that the system is appropriate for students to use and is declared good and ready to be applied. Keywords: Application, Game, Android, Students.

Item Type: Thesis (Skripsi, Tugas Akhir or Kerja Praktek) (Tugas Akhir)
Subjects: T Technology > T Technology (General)
Divisions: Fakultas Teknologi Informasi dan Elektro > S1 Informatika
Depositing User: Kaprodi S1 Informatika UTY
Date Deposited: 28 Oct 2019 00:29
Last Modified: 28 Oct 2019 00:29
URI: http://eprints.uty.ac.id/id/eprint/3586

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