MEMBANGUN APLIKASI GAME ULAR TANGGA SEBAGAI MEDIA PEMBELAJARAN ANAK SEKOLAH DASAR BERBASIS ANDROID

Purnama, Indra (2020) MEMBANGUN APLIKASI GAME ULAR TANGGA SEBAGAI MEDIA PEMBELAJARAN ANAK SEKOLAH DASAR BERBASIS ANDROID. Tugas Akhir thesis, University of Technology Yogyakarta.

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Abstract

Currently, children learning process can not only be done by memorizing at school but it is also derived from other media such as playing games. The game is an electronic game that involves an interface interaction with the user to produce visual feedback on the device, the example system for this is a personal computer and game console. With current technological advances, the game can be played on an android smartphone. The objective of playing games for children is as an alternative media, so that, children can satisfy their desire to play by utilizing the advancement of information technology. However, playing games has an unfavorable impact towards children, one of which is the presentation of the game itself, if the game presented is a hard game, then more or less the impact of that game is on the user of the game, that is children. From this issue, an educational game was made, so that, children would get positive results from playing games. In this study, researchers tried to make a ladder snake game accompanied by multiple choice exercises. Game distribution uses Google Play Store, so it can be accessed by users. Keywords: learning media, games, android, snakes and ladders

Item Type: Thesis (Skripsi, Tugas Akhir or Kerja Praktek) (Tugas Akhir)
Subjects: T Technology > T Technology (General)
Divisions: Fakultas Sains Dan Teknologi > S1 Informatika
Depositing User: Kaprodi S1 Informatika UTY
Date Deposited: 25 Mar 2020 09:17
Last Modified: 25 Mar 2020 09:17
URI: http://eprints.uty.ac.id/id/eprint/4824

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