Ramadan, Aulia (2020) RANCANG BANGUN E-COMMERCE ADISTYA SOUVENIR (Studi Kasus: ADISTYA SOUVENIR YOGYAKARTA). Tugas Akhir thesis, University of Technology Yogyakarta.
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Abstract
Currently, Souvenir business owners realize that it is important to have e-commerce for their businesses, one of which is Adistya Souvenir. Adistya Souvenir is one of the home industries which are engaged in selling accessories. The owner of Adistya Sovenir wants the e-commerce creation for his distribution can be carried out quickly and in accordance with his intention, and hopefully it is able to assist in the transaction process and cost calculation. The problem is, the owner only defines in general of what he wants, without mentioning in detail about what features are needed. The system development in this study uses the prototyping method. This method has several stages, namely identifying user needs, developing prototypes, determining whether prototypes are accepted or not, and using prototypes. Keywords: Souvenir, E-commerce, Prototyping
Item Type: | Thesis (Skripsi, Tugas Akhir or Kerja Praktek) (Tugas Akhir) |
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Subjects: | T Technology > T Technology (General) |
Divisions: | Fakultas Sains Dan Teknologi > S1 Informatika |
Depositing User: | Kaprodi S1 Informatika UTY |
Date Deposited: | 26 Mar 2020 06:18 |
Last Modified: | 26 Mar 2020 06:18 |
URI: | http://eprints.uty.ac.id/id/eprint/4865 |
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