FAUNA LEARNING MEDIA INNOVATION USING MOBILE-BASED AUGMENTED REALITY TECHNOLOGY

TRENGGINAS, WAY LILO TANDANG (2025) FAUNA LEARNING MEDIA INNOVATION USING MOBILE-BASED AUGMENTED REALITY TECHNOLOGY. Tugas Akhir thesis, Informatics.

[img] Text
5200411184_Way Lilo Tandang Trengginas_ABSTRAK.pdf

Download (12kB)

Abstract

ABSTRAK In the process of learning science (Natural Sciences) when discussing material about recognizing various kinds of animals that can only be done using books in each classroom will make students feel less interested in learning due to the lack of interesting visual elements, animation, or interactivity in the learning media. In this study, researchers aim to help overcome this problem by designing an application to introduce various kinds of animals using augmented reality technology. The research methods used include creating a research framework, collecting research data, creating a model architecture, conducting analysis and design and conducting testing. The results obtained from this study are a prototype application that introduces animals using three-dimensional visuals that utilize augmented reality technology. Keywords: Animals, Augmented Reality, Unity3D, VuforiaSDK, Application

Item Type: Thesis (Skripsi, Tugas Akhir or Kerja Praktek) (Tugas Akhir)
Subjects: T Technology > T Technology (General)
Divisions: Fakultas Sains Dan Teknologi > S1 Informatika
Depositing User: Kaprodi S1 Informatika UTY
Date Deposited: 14 Apr 2025 03:50
Last Modified: 14 Apr 2025 03:50
URI: http://eprints.uty.ac.id/id/eprint/17563

Actions (login required)

View Item View Item